A Short Journal Entry From An Autistic Game Developer

Hello everyone, Patrick King here. It has been quite a while since I have made a blog. Mostly due to how busy I have been. That being said, I felt like sharing a few words on my mind. For 6 months, I have been developing a game called “Isles of Legend.” The game currently has over 20 hours of gameplay, and I am proud of how everything has turned out so far. That being said, I haven’t been able to work on my game for quite some time (5 weeks from this blog post) due to the challenging semester I have this year. After working on this game, I definitely know that I want to become a game developer someday. I love everything from developing the story, creating the characters, developing and adding new mechanics to the game. But most of all, I love watching it all come together and to see people enjoy the game I created. People have called me crazy for how much I love creating a game that might not ever be popular, but I get fully invested into the game ideas I create (sometimes even feeling a lot of emotions). I have been creating game ideas since I was in the 3rd grade, and I have been updating them ever since. Most of my games even include new gameplay mechanics (knock on wood). After working on the game “Isles of Legend,” I have learned that my strengths include: character development, movesets, story development, character and gameplay balancing, and dialogue. That being said, I tend to over analyze things a lot. Negative thoughts enter my head on occasion, and I just have to remember that those things aren’t true. I can get easily depressed when life gets too busy, and I cannot work on my game. But I’m a firm believer that good things come to those who wait, and it is just trusting God’s perfect timing. Temple Grandin once said that life presents walls in our lives to test us on how much we want something. One day, I will work on a development team, and I will hopefully be able to create all the game ideas I have conceived since the 3rd grade. Thank you everyone who has supported me on my journey to design video games. I’m sorry this has been more of a personal entry and a tad selfish, but I want to let you all know I’m doing fine, and just get off what was on my mind 🙂 I hope to the people who read this blog to the end have a blessed day, and thank you for spending your time reading this selfish blog 😛

Brad Faces Alexzander Faces Kai Faces Squee Faces 2

The 4 main characters to the game I’m working on “Isles of Legend”

Character Blog #4: Dr. Insanity/Manny

Introduction

Hello, and welcome to my fourth character blog. This blog covers the mad but tenderhearted doctor, Dr. Insanity. Much like the other blogs, I will be covering information about him, the inspiration behind him, and why I enjoy him so much as a character. Without further adieu, here is Dr. Insanity.

Who is Dr. Insanity?

Dr. Albert Insanity is a scientist who creates inventions that seem bizarre but have their uses. Presenting his ideas to SOOT (Scientific Organization of Technology), Dr. Insanity desires to make the next big invention capable of changing lives . . . and to have a huge payout. Dr. Insanity is old, poor, alone, and is found to be “a crazy old man,” but surprisingly he is very intelligent. He often drives to create inventions that many see to be impossible to create. He has created inventions such as shifting glasses, a portable jackhammer, a laser that can increase the density of an object, and even a science-fiction-like ray gun that actually works. He tends to waste a lot of money on his inventions, making him quite poor, but barely enough to keep a roof over his head. His inventions seem to be brilliant, but SOOT continually rejects his inventions. This drives Dr. Insanity into depression and anger, throwing his books until he second glances at one of the books, “Frankenstein.” This gives him the crazy idea of creating life artificially. He spends days, hardly having any breaks working on his invention and not having much progress, that is until he comes across a strange scientific breakthrough. He discovers a new element through his experiments. Through his new element that he calls “Freddie Mercury,” he discovers that it can create life to an object by giving off a bit of life from another being. It is then, Dr. Insanity creates the body of a young child, then uses the element to absorb 10 years of his lifespan and put it inside a machine that looks like joy buzzer. He buzzes his creation and in a huge surprise, his creation comes to life! Though he has the appearance of a 10-year old, he acts like a toddler and still cannot speak. Dr. Insanity looks after him like his own son and teaches him how to say a few words, how to walk, and a general education. His manikin-like son would later be called Manny. Dr. Insanity presents Manny to SOOT but they become disgusted, calling what he did witchcraft (yeah, scientists calling what he did witchcraft) and told him to never come back. Finding a low paying job in Betelgeuse Co. he eventually affords his son to have an education but after the schools heard what Dr. Insanity did to create Manny, they rejected him. Was his invention a mistake? Will Manny be able to have a normal life? It is not until one night turns their lives upside down. His house gets attacked by strange creatures that seem to have a liquid-like appearance being led by a woman who is also liquid in appearance. She demands that he and his son come with them so that they can use their talents for their master. As tempting as her offer sounded, Dr. Insanity knew they were up to no good, so he refuses and fights his way out of his house bringing his son and his inventions. They spend a couple days homeless until they come across another bizarre enemy, this time succeeding in capturing them. He finds himself and his son in a strange world, being surrounded by people who appear to look like ninjas. He overhears how they plan to capture a princess and also take her to their master. Dr. Insanity and his son are able to quietly escape and figures they might as well try to save the princess. They could get a good profit out of it. Upon sneaking into the castle during the attack, Dr. Insanity comes across a girl named Dollface, trapped behind bars. He frees her and eventually they run into the Toymaker, who struggles to fight back against the ninjas. After rescuing him, they team up to defeat their leader. Dr. Insanity fails to receive his pay, but he decides to stick around with Toymaker and Dollface. Eventually, this leads them to forming a team. Dr. Insanity and his son stay in Dollface’s secret layer, spending much of his time creating new inventions and training his allies. He plays a big role in making his team stronger and wiser. He becomes attached to them and acts as diplomat to them.

Why is Dr. Insanity “Crazy”

Dr. Insanity suffers from Borderline Personality Disorder. This sometimes leads him to

  • Extreme forms of anxiety, depression, rage, or even joy
  • Extreme reactions to criticism on his inventions or son
  • Expresses emotion in exaggerated or theatrical ways
  • His emotions can change rapidly and unpredictably

Why does He Care So Much for Manny?

Dr. Insanity always longed to have a child. All he ever wanted was to have a family and be able to create world changing inventions with them. This failed when Dr. Insanity found out he was not too good with people and people thought he was a weird and crazy person. Upon creating Manny, he treats him like the son he has always wanted. Manny brings him lots of joy and helps keep him away from his depression. And in return, Dr. Insanity brings lots of joy into Manny’s life. Dr. Insanity’s dream is to put his son into society and they accept him for who he is.

How is Dr. Insanity in Battle?

photo(2)

Dr. Insanity is unique in that he acts like a double unit. He fights with Manny riding on his back, piggy back style. They can do attacks together or they can separate into two units with Manny doing his own actions. Manny has his own health bar and it is equal to half of Dr. Insanity’s health, making him have less health than the other party members. This means you have to be especially protective of him. When riding on Dr. Insanity’s back, he is immune from being damaged. While Manny is separated from Dr. Insanity, he will perform his own actions. He can hold weaker enemies in place, making them unable to take an action that turn, attack them, heal other allies with his own health, and more. Manny’s stats are not that great and Dr. Insanity is fairly low on the attack power department but Dr. Insanity has a couple tricks up his sleeve.

What Makes Dr. Insanity Shine in Battle?

Dr. Insanity uses his inventions and even the joy buzzer containing his element. The joy buzzer is used to give and take away stats from himself and other units. This means he can tag an enemy with it, decrease their attack power and increase yours. Dr. Insanity is also generous with his buzzer. This makes him to give off some of his own stats to other team members. Giving off stats to Manny can also give interesting results. Manny ends up receiving doubled the stat you give him and it also affects his actions. For example, giving him an attack boost with make him attack enemies more often, giving a defense boost will make him focus on staying alive, etc. Stats can stack and so will their influence in his actions. Giving stats to Manny, then stealing them and adding them to other members on the team is a quick way build your team up and stealing stats from enemies is a great way at crippling them. Dr. Insanity also has a wide variety of gadgets that he can use for offense, defense, healing, and more! It seems like a great idea to separate the two to gain multiple stats, but they are also quite powerful when they attack together. Giving all the stat boosts to Dr. Insanity while Manny is on his back can be a great strategy at building a powerhouse. Dr. Insanity plays the role as a support character very well, while being able to hold his own pretty well too. If Dr. Insanity loses all his health in battle and Manny is still alive, he’ll trade all his health to revive his father. Dr. Insanity can still work without Manny but he does not shine without him.

Dr. Insanity’s Climax Is Absolutely Groovy!

Dr. Insanity also has a meter known as a “Groove Meter” which has no effect until it is full. This meter builds by doing team attacks with Dr. Insanity and Manny. When it is full, you can choose to enter his climax. During his climax, any stat boosts on Dr. Insanity or Manny will double in value. Stats can be increased up to seven times and cannot go up any higher unless you use this climax, making a level 7 stat get boosted to level 14 which is huge! This can make Dr. Insanity and Manny the most powerful units on your team if you use this climax correctly. The climax itself only lasts for 5 turns and when its up, the stat boosts will convert back to what they were originally (level 14 will go back to level 7, etc.). This climax also heals both Dr. Insanity and Manny and gives them quite a jump to their step, allowing them to have a slight chance at dodging attacks and perform more damage from team attacks. The climax’s effects only last for 5 turns but the effects of it can be what you need to change things around.

Use the link below to listen to the theme I imagine them dancing them to and yes, they even do the correct dance moves to fit the song.

https://www.youtube.com/watch?v=8apOZM93zRE&list=LL7QaOT5GeTFrJT0LdmOo_8g&index=31

List of a Few Inventions

The Sci-Fi Blaster – Deals damage based on the original attack power of Dr. Insanity even if his attack power is decreased or increased.

Multilense Glasses – Deals minor damage but makes his next attack on that enemy 100% accurate and a critical attack.

Steel Curtain Blaster – Can only be used on himself, reduces the next attack on Dr. Insanity by 75%

Jackhammer Madness – A powerful attack that actually deals even more damage the less defense you have. The last hit deals minor damage to all enemies

Booster Seat and Diablo Bomb Combo – Prepares a counter attack. Has a chance of dodging an attack entirely and dropping a bomb on his opponent. Has a chance to backfire however.

Some of the Changes in Manny’s Patterns as He Gains Stats

Small Attack Power – Attacks enemies more often than other actions.

Large Attack Power – Sets Attacks as priority and can even do minor attacks to stun enemies and hurt enemies.

Small Defense Power – Defends and latches onto opponents more often.

Large Defense Power – Begins protecting his allies, healing them, and latching onto opponents more often

Small Accuracy Boost – Tries to give off status effects on enemies often

Large Accuracy Boost – Tries to give off even stronger status effects and tries to land his most powerful but low accuracy attacks.

The Inspiration Behind Dr. Insanity

There are actually a lot of characters that led to the creation of Dr. Insanity. I always longed to create a mad scientist. I wanted him to be crazy but I also did not want him to be evil. I eventually watched a strange video of an interesting take on a mad doctor named Dr. Weird. I took some of his over-the-top humor and transformed it into a more kid friendly humor. He also had an amazing evil laugh which led to the creation of Dr. Insanity’s maniacal laughs. During that time, I also discovered an interesting character after playing a not-so-good game called “Epic Mickey.” This game introduced me to a character called the Mad Doctor. His lack of teeth, facial hair, lab coat and gloves gave me a great idea on how I should make my character. I gave him the lab coat and black gloves along with a pretty definitive mustache, bald head, small glasses, and a cartoon-like smile with his lack of teeth. His son Manny was easily inspired from Frankenstein, but I also wanted to give Dr. Insanity a helper that would also give him a lot of joy. Who knew that Manny would grow to be an essential part of Dr. Insanity.

Dr. Weird Mad Doctor Dr. Eggman frankenstein

These characters led to the development of Dr. Insanity and Manny

Top Row from left to right: Dr. Weird, Mad Doctor

Bottom Row from left to right: Dr. Eggman, Frankenstein

Conclusion

As you can tell by how long this blog is, Dr. Insanity has a lot of character to him. More so than probably all the other characters in this game. I have treated this mad scientist with much love, time, and dedication. I hoped one day I could find a game to place him in and I finally have. Dr. Insanity should be a lovable character to the players who control him and his story gets better for him and Manny 😉 These two were created during my Sophomore year in High School and I am very happy they have stuck to me since. This concludes the Dr. Insanity/Manny blog but next time I will cover the selfish princess with her own desires, Princess Sarah. I hope you all enjoyed this blog 🙂

Dr. Insanity & Mannyphoto(3)

Character Blog #3: Dollface

Introduction

Hello everyone, and welcome to the third character blog. This time I will be talking about the cute but deadly hero, Dollface. This blog will cover who she is, the inspiration behind her, and why I like her as a character so much. I revealed I was working on her April 2014 but did not end up talking much about her. Well it is time I finally do 🙂

Who is Dollface?

Story

Dollface’s real name is Dolly Betelgeuse. She is the daughter to the rich Betelgeuse family where her mother is the head of the Betelgeuse Company. This company is in charge of developing and creating the latest technology. So I guess you could say Dolly’s mother is kind of like Steve Jobs. The only downside is that she hardly has anytime with her mother. She does however, spend a lot of time with her father and brother. She is quite spoiled but one thing is certain, she does love her family. Her father tends to buy her all sorts of dolls and even nicknames his daughter his little “Dollface.” Her brother likes hunting a lot, so he enjoys taking his sister with him. She later becomes very good with shotguns and rifles and her brother even jokes about it saying, “Boy I wouldn’t want to catch you on a bad day.” She lives quite a happy life, that is until many terrible events come into her life. It all begins when she randomly begins losing her vision. She finds out that she has glaucoma and that she might go blind. Through it was treated, Dolly still remains partially blind. This effects the ways shoots but after hard work and dedication, her brother helps her fire without even needing to use her eyes! Later the same year her brother and father helped her with her vision problems, her brother goes to war. Then the sad news comes later that her brother died in battle. This puts Dolly through a stage of denial, sadness, and anger. Eventually, this leads to Dolly wanting to avenge him by stealing the supplies she needs, then precedes to find out who killed him and kill them. She creates a dress by herself, paints her shotgun to the point it looks feminine with roses and bows on it, places contacts over her eyes to make her eyes look like doll eyes, and even puts a bow through her hair and changes her hair to look more like a doll. She hacks into Betelgeuse’s security system and is able to steal a lot of technology from Betelgeuse Co. without even being discovered. She then places some of the technology inside her dolls and begins using them as weapons. She eventually builds the reputation “Dollface” and becomes a threatening person in her city. Whenever the Necromancer eventually takes over her city, she does nothing about it. One day, she comes face to face with someone who changes her life, the Toymaker. She tries to defeat him, but the Toymaker flees, not wanting to harm a lady. After learning more about the Toymaker, she decides to find him, trap him, and learn everything about him. One day she eventually traps him and he is forced to battle his way out, but then unpredictable events gets them separated. When they meet again, they are forced to work together to escape a powerful foe. After spending a lot of time with Toymaker, she eventually has a change of heart and eventually leaves the emotions of her brother’s death behind her. She eventually joins the Toymaker and make quite a good team together.

Personality

Dollface is spoiled which makes her a bit of a child-by-heart but she is still caring, very smart, and crafty. She even makes a great leader for her team, even being one of the key members to come up with plans for the team. She also uses the secret underground portion of her mansion as a hideout and place of operations for her team. One thing that can make her scary is how much into a battle she can get. She makes it a priority to take out her foes and it is nearly impossible to know what goes on in her head. Her shotgun and dolls are a forced to be reckoned with in the hands of Dollface.

Dollface and Toymaker?

Yep! During the game you might notice Dollface have some feelings for the Toymaker. He does not feel more than just a friendship between them but events may change that later 😉 Be sure to be on the lookout for “Heart-to-Heart” opportunities, for some of them are pretty cute.

The Inspiration Behind Dollface

Surprisingly, Dollface came when I was working on an old board game idea. I was trying to come up with one more character which had to be a female, someone who could beguile other characters, and could not fly. I randomly came up with the name Dollface and almost immediately I got very excited. I thought of the character design and the more I worked on her, the more I felt she was similar to the Toymaker. It was eventually Dollface who led me to the idea of this very game when I thought of her and several other characters who used allies for battle but never had a game of their own. So thank you Dollface 🙂 I tried making her outfit as feminine as I could and I knew I wanted her to have a huge role in the game, which she does. Hilariously, she was also the first character I made in 2014 and she led to the creation of even more characters for this particular game.

How is She in Battle?

Dollface is unique in that no matter what attack she does, she cannot miss! Even if she is blinded or her accuracy decreases, she will always land her shots and send her dolls where they need to go. All of her dolls are low in health, but they make up with it by acting as traps, shields, powerful attackers, and more. She can also have up to four dolls out on the field at once and they always stand in front of a character she decides to put them in front of. This doll must be defeated in order to attack the character behind her, but some enemies might have attacks to hit everyone so do not rely on them too much. Dollface can also change the shells to her shotgun to change her attack properties. Some can increase the overall damage of her attacks, others might do elemental damage, status ailments, etc. and remember they never miss! Her attack power is actually pretty good but her health is on the poor side so protecting her might be best for long battles. Her “climax” taps a bit into her dark side. For 10 turns, the chances of her inflicting status ailments are as accurate as her attacks unless the enemy is immune, enemies will attack Dollface and her dolls less often, her attacks will always be critical, and after 10 turns are up, she unleashes a powerful satellite laser that will deal massive damage to all foes. Yeah, her brother was not kidding from earlier.

Some Types of Shotgun Shells

Power Shells – Increased damage (8 shots)

Anthrax Shells – Decreased damage but has a chance to poison enemies (6 shots)

Blindside Shells – Decreased damage but has a chance to blind enemies (6 shots)

Piercing Shells – Attacks pierce armor (8 shots)

Dragon Shells – Deals fire damage (8 shots)

Mermaid Shells – Deals water damage (8 shots)

Charm Shells – Decreased damage but has a chance to charm enemies (2 shots)

Wonder Shells – Who knows what will happen? 😛 (3 shots)

Some Types of Dolls

Agony Ann – Latches onto opponents, enemies must attack her to get her off. Deals damage overtime. After 3 turns she blows up.

Flava (Flay-vah) Girl – Shoots cherry, orange, strawberry, and other fruit shots that deal status ailments and are pretty strong too.

Bonnie Spazbear – If it survives for one turn, it disappears. After 3 turns in reappears as a jumpscare to the enemy and explodes dealing massive damage.

Electronica – Plays music that builds up stats overtime. There is also a secret if you have her out during a certain mad scientist’s climax.

Stitch Face – When attacked, it will continue to land powerful blows to that enemy each turn until she dies or her enemy dies.

China Doll – Most frail doll but some bulls are attracted to her. Go figure 😛 Also when she is defeated, the enemy who last attacked her will take damage.

Conclusion

So from this blog, I hope you took a lot from Dollface. She may look cute, but she is a force to be reckoned with in battle. That being said, she is still sweet and probably one of the more lovable characters. She is a special character who inspired me to make this game and I hope she will appeal to multiple players. Now that this blog is complete, its time to move on to the next character. This one will technically be over two characters but this character is personally one of my favorites and fights very differently than most RPG characters do. Next time, I will talk about the mad doctor, the definition of crazy, but caring of his artificial son Manny, its Dr. Insanity!

Dollface 2Dr. Insanity & Manny

Character Blog #2: Necromancer

Introduction
Hello everyone, and welcome to my second character blog. In this blog, I will be talking about the short-tempered summoner of the undead, the Necromancer. This blog will cover the inspiration behind him, everything you will need to know about him, and why I like him so much.
Who is the Necromancer?
The Necromancer’s true name is Alvatorius Mutel (al-vah-tore-ee-us m-you-tell) or often nicknamed Alvis or Necro. Alvis is from a dimension called “Mortis,” where men and women live through an aura known as a vital stream. (I will explain later it in the blog and will explain how Alvis has his powers). He has the power to summon the undead and have them aid him in battle. He is quite gifted for his age, being able to summon stronger beings earlier than most necromancers. This might have to do with him being trained by his father, “Nosferatu.” Nosferatu is quite old in appearance, but he is the most powerful and feared necromancer alive. Being Nosferatu’s son, Alvis becomes cocky, uncaring, short-tempered, but also very serious in his training. He also trains with his best friend Goban, who reflects Alvis’ personality. One day, Alvis comes across two pieces of metal. These pieces allow him to teleport objects from one piece to the other piece. When using the metals too much, he accidentally rips a hole into his dimension and gets sucked in. He is then teleported into another dimension where there are humans who do not live by the vital stream. But suddenly, he realizes an even bigger problem: the metals that brought him into the dimension have disappeared. He uses his necromancy to take over a town with an undead army. This gives him the reputation of Necromancer, and it is not until five years later that he finds the metal on a strange person who calls himself the Toymaker. After being defeated by the Toymaker, a dimensional hole rips open, and he decides to go into it. He is joined by the Toymaker. The hole takes them back to Mortis, where the Toymaker is locked up as a prisoner, and Alvis’ town rejoices for the return of Nosferatu’s son. But this is not the last time Alvis will be running into the Toymaker. In fact, these two become bitter rivals, having a deep hatred for one another. But fate has led them to meet for a reason, and you will see why in the “Spoilers” section.
The Vital Stream
The vital stream is connected to every being’s life stream in Mortis and is separated into 5 parts: vivens, moriens, judicatus, benedictus, and messor. Vivens can only be accessed by those still living; it is the part of the vital stream that keeps them alive. They also have the ability to connect with people through the moriens, judicatus, and benedictus vital streams, which allows a person with vivens to summon them if they are bonded. Moriens can only be accessed whenever one person is about to die from old age. It is then that the person can bond with another person with vivens, then die afterwards. The person who received the bond might not be able to receive the benefits immediately, but their children might be able to summon them in the future through ancestral summoning. Then there are those who have died who only have either judicatus or benedictus. Judicatus, the undead evil souls, and Benedictus, the undead good souls, can be summoned by people with vivens if they bond well enough with them and are strong enough. Alvis summons most undead through the judicatus, but he will later use benedictus as well. Then there are the few who possess the messor vital stream. Messor is used by those who govern over the vital stream and make sure it is balanced. These elders have the appearance of a grim reaper with scythes being the source of their power. They cannot die themselves and are the ones who take care of the souls of the dead and are responsible for reaping the souls of those who are about to die. It is thought that a strong enough necromancer could summon one in battle, but that is only superstition . . . or is it?
The Inspiration Behind the Necromancer
Through movies and video games, the idea of a necromancer just sounded cool to me. A necromancer has not had that big of a role in video games except for general enemies. I was thinking of class ideas for a MMO (Massive Multiplayer Online) game, and “Necromancer” just felt like a great addition. The ability to sacrifice health to summon undead and restore health to allies seemed great at the time, but sadly, I had to scrap my MMO game. However, I still wanted to keep the designs for both the Toymaker and Necromancer because they had a unique appearance and could be their own individual characters. The Necromancer wears a black cloak, black gloves, skull earrings (first character I ever made with earrings), black shoes, and dark purple highlights in the hair that covers his face, giving him a sort of emo/gothic look.
SPOILERS! . . . But Read This Anyway
After surviving a coliseum and being forced to work together with the Toymaker to escape, the Necromancer goes back home to his dimension. There his life turns upside down. His dimension falls into complete chaos, with his people fighting each other. Why are they doing this? He finds his father to gain answers. He meets with his father to learn that his dimension has received a death threat by the Dimensional Overlord Dimenticanos and must choose to either side with him or face sure annihilation. Alvis hates the idea of teaming up with Dimenticanos, but his father says they do not have a choice. Alvis tells his father of how he always looked up to for his bravery and now he cannot stand to see him be a coward. Though reckless, Alvis runs from his father and joins the resistance to flee his dimension. Alvis escapes, but he is the only survivor of the resistance. The Necromancer ends up in Toymaker’s dimension and runs into him and his team, but he finds that the Toymaker does not want to fight him. The Necromancer then, with every ounce of energy he could muster up, asks Toymaker if they can have a truce. The Toymaker agrees, and it is then that the Necromancer finally joins Toymaker’s team permanently. The Necromancer is a playable character for this game, which also means we have another section to add. How is he used in battle?
How is He Used in Battle?
The Necromancer has the most health out of all six playable characters, but he suffers in defense. He has the unique ability to summon up to two undead allies using his own health. The more powerful the undead ally is, the more health you have to give up. There is a way to recover some of the health you lost and also summon allies without having to use your health. It is from something known as Vitality Meter (VM). Vitality meter goes up through the attacks of your allies. Vitality meter can be used to heal, perform special attacks, summon allies, and perform Necromancer’s “climax” called “Ancestral Summons.” Ancestral summons can only be performed once for each ancestor and requires the cost of a full vitality meter and half of your current health. This will then replace Necromancer with a giant ancestral being capable of turning the tides in battle. The health of the ancestral being is also determined by how much health you gave. Their max health will be their health plus the amount of health you gave up. Later in the game, you will be able to release their true potential, but that is for another blog in the future. He plays a great attacker role and is also good at healing the party and surviving for a long time. He is a pretty vital character for long, drawn out battles.
A List of a Few Undead Allies
Skeletal Warriors, Succubus’, Djins, Hexed Masks, Arch Skulls, Zombies, Werewolves, Vampires, Ghouls, Banshees, Poltergeists, and more!
3 of the 5 Ancestral Beings
Iron Golem (Melog Nori) – Most durable of the 5. Earth attacks that can hit every enemy,
Ifrit (Tirifi) – Fire attacks, can increase its own stats, deals attacks that damage over time, heals from fire attacks.
Wight (Butler Wright) – Can attack twice in a turn, capable of giving off multiple status effects to enemies, and is capable of healing, increasing the stats of allies only. He is very frail however.
Conclusion
Necromancer does not have the most likable personality but he will grow and learn during his adventure. I feel he grows the most out of the protagonists, and you will feel for him as well. Necromancer has been a ton of fun to work on with his one-liners, angry but cool personality, unique playstyle, and how much emotion he displays later on in the game. I hope you enjoyed this blog and look forward to the next one where I cover a character who teaches people not to judge someone from just a pretty face, Dollface!

NecromancerDollface 2

Character Blog #1: Toymaker

Introduction

Hello everyone, and welcome to a special blog where I talk about a specific character and how I reveal everything about them, the inspiration behind such characters, and why I like them so much. Today I will be discussing about the leading protagonist of my most recent game. The jolly hero who puts others before himself with a deceiving personality, we have the Toymaker.

What Was the Inspiration to This Character?

There was a period where I had new game ideas left and right and one game in particular called “The Hero’s Journey” was an idea of a MMO (massive multiplayer online) game. Each player would have to master multiple classes with each one having unique traits. Some were very generic such as Warrior, Thief, Mage, etc. while others were more unique. I started creating classes such as Royal Guard, Sniper, Necromancer, and even Toymaker. Eventually the idea was scrapped due to the fact I knew it would not be as popular as other MMO’s. Though the game idea was scrapped, the Toymaker and Necromancer stuck with me because I loved their design and personalities. I also thought that they would make great individual characters as well.

The Toymaker class was inspired by my love for super heroes and a character from a television show who’s name is “Yatterman.” Though I never watched the tv show, the overall character design of Yatterman from the game “Tatsunoko vs Capcom: Ultimate All-Stars” looked pretty cool to me. His white jumpsuit, red mask, and his spunky personality. Yatterman uses what’s called a kendama as a weapon. It is pretty much Japan’s version of “ball in a cup” but having that toy as a weapon I thought was brilliant. As for the Toymaker, I took Yatterman’s spunky personality with a mask to conceal his face but then added my own flavor to him. The kendama inspired me to make this character centered around toys and eventually helped me come up with the name “Toymaker.” The differences that the Toymaker has from Yatterman is that Toymaker’s outfit is a white coat with black pants, his hair is much shorter, his mask is black, he attacks with a hammer, yo-yo, and actual toys, he’s older, has different motivations, and has two different personalities.

Yatterman-1

Yatterman, the character that essentially led to the creation of the Toymaker

So Who is the Toymaker?

Without the suit, Toymaker is a 19-year old boy named Bradley Mills (hope you catch the reference 😛 ) who has a part-time job in robotic engineering. Outside, he has smooth hair, a professional demeanor, and comes off as somewhat intimidating but he is also shy. I usually like to use Cheron from Pokemon as a good reference in terms of appearance.

Cheren-Pokemon-Black-2-White-2

Cheron from Pokemon Black & White 2

Now I know what you’re thinking, this kind of personality does not seem to fit the appearance of the Toymaker or relate to the “jolly” personality I spoke of earlier. On the outside he’s a bit of a shy nerd but in the inside he is still a child, loves toys, reads comics, and very outgoing. Why does he hold back his outgoing personality? It is because his father never liked his personality, to stop playing with toys and grow up. This is the reason he hides his true personality. When his father eventually dies, he blames himself for his death and inspires to make his father proud. One thing he did not predict however, is whenever a Necromancer takes over his city and events in his life turn upside down. For five years, a Necromancer takes over his city, controlling the undead in search of a specific element. Many have tried to bring him down, but none have succeeded. One day, Bradley comes across two pieces of metal that allow him to teleport one object to the other metal. He then looks at his robots and comics and gets an idea. He uses his metal for shenanigans first, but then he learns that his metal can be used to defeat the Necromancer. He then creates a suit, places his metal inside a portable hammer, wraps a yo-yo around his right arm, and uses the robots/toys he created by using the metal inside his hammer to teleport them into battle. Another thing the Toymaker uses to hide his identity is a mask and uses his true personality as quite a coverup. The Toymaker is an outgoing hero that seems to always be in a good mood. His look is deceiving and he is quite intelligent, always taking precautions before going into battle and making great use of his arsenal. Upon defeating the Necromancer, he chases after him into his world and it is there where his adventure begins. The Toymaker will eventually team up with 5 other heroes to face villains aiming to take over the universe. The Toymaker becomes a leader, and is usually one of the key members coming up with the plans for the team. He is a character I developed in Middle School and he is one of my favorite characters I have created.

How is he in Battle?

Toymaker’s stats are near average but with attack power and health being higher than usual. The Toymaker is unique in that he can summon up to three toy allies on the field at once, each with their own unique moves and attack on their own. He uses what is called MM (Matter Meter) to summon his toys. He builds it up simply by not using it. It will gradually increase over time. Matter Meter can also be used to combine two (level 1 toys) of the same toys together into stronger toys (level 2 toys). Each character has a “Climax” or ultimate ability, the Toymaker’s is called “Playtime” which allows him to combine two specific level 2 toys into a level 3 toy, capable to protecting Toymaker or even the entire party until it is defeated. Toymaker is mostly used for offense but he can be great for defense and healing with specific toys. Each toy has the potential of making Toymaker any type of character you want him to be.

Some Toys the Toymaker will Be Able to Use

Level 1 Toys

‘Lectro Bot – Electric attacks, not too durable but has a chance to stun enemies

Toriterasu – Fire attacks, durable

Hypnosa – Confuses enemies and increases stats to team members

Onion Knight – Very powerful, not too durable, can give stench status ailments on opponents and can follow up attacks.

Fairy Nurse – Quite durable, heals allies, cures status ailments, and can steal health from enemies

Moley Mole – Earth attacks, durable toy capable of dodging attacks, will always follow up after attacks

Skyscraper – Incredible durable toy capable of defending allies

Robosaur – Very powerful and even more powerful if attacked, pierces through armor with every attack.

Level 2 Toys

Static King (2 ‘Lectro Bots) – Electric attacks with a fair chance to stun enemies

Toritaratori (2 Toriterasus) – Fire attacks, fairly durable, and can attack twice in one turn.

Subconsciousette (2 Hypnosas) – Gain higher level stat boosts, and has a fair chance at confusing enemies

Onion Sensei (2 Onion Knights) – Very strong capable at landing even more hits than usual, fair chance at follow up attacks, and has a fair chance at landing the stench status ailment.

Fairy Surgeon (2 Fairy Nurses) – Quite Durable and can heal even more health than usual. Still cures status ailments, steals health, and can even revive fallen allies

Master Mole (2 Moley Moles) – Earth attacks, fairly difficult to hit and will always follow up attacks

Starscraper (2 Skyscrapers) – Extremely durable, capable at protecting allies, and can deal decent damage

Mechasaur (2 Robosaurs) – Extremely powerful and gets even more powerful when attacked, can pierce through armor and can decrease enemy stats

Level 3 Toys (Climax)

Electric Emperor (2 Static Kings) – Deals massive electric damage and has a high chance at stunning multiple enemies

Toritakatoriterasu (2 Toritakatoris) – Deals massive fire damage, extremely durable, and can attack twice in one turn

Cerebra (2 Subconsciousettes)  – Gain even higher stat boosts, decent power, and can easily confuse enemies

Conclusion

The Toymaker has been with me since Middle School and is definitely one of my favorite characters I have ever developed. He is a silly super hero that I feel will make a wonderful leading character. This hero is sure to bring out some joy to the players who play as him. I hope you enjoyed my blog of the Toymaker and will look forward to my next blog where I cover the next character . . . the Necromancer!

photo(1) Necromancer

My New Game Idea. What its Like? What its About?

Introduction

Hello everyone 🙂 It has been awhile. Instead of talking about my thoughts on game ideas, this time I would like to share a particular idea I have been working on for this year (2014). The game idea itself is still being worked on, but I am happy to say that it is about 80% complete on the developmental side. The name itself is still being developed, but the story, gameplay, characters, etc. are determined. I feel overall happy on how the game is turning out.

Where Have the Ideas Been?

Some of the reasons I have not shared my ideas much this year is because I always try to draw my pictures perfectly (despite not having the best artistic talent), and since almost every character has a great amount of detail to it in my head, I become afraid to write down pictures on paper and instead use text to transfer my ideas. I have had to learn that my pictures do not have to be perfect, just enough to convey the ideas I am thinking of. Second, this game idea was almost scrapped when I hit a huge writer’s block and could not think of any great ideas for weeks. I came back to the idea later with a “sure, why not” attitude, and sure enough, great ideas were pouring like a waterfall.

What Type of Game is This?

This game in particular is an Action-Adventure, Strategy RPG. Much like Final Fantasy and other traditional RPG’s, the battle system requires the player to give their characters orders which they will proceed to follow and then have the enemies carry out their actions. This formula has been used time and time again; however, the characters you have control of play very differently from one another. One can summon multiple allies and fuse them into stronger allies, while one steals stats and works together with a sub-unit, or one who can never miss attacks and set up traps versus one who can carry out two actions in a single turn. There are also other elements such as upgrading, exploration, side quests, heart-to-hearts, etc.

What is the Game About?

When a town is terrorized for 5 years by a Necromancer, an unexpected hero must rise to the occasion. A boy named Bradley Mills finds an unusual metal that allows him to teleport objects from one place to another. He creates robotic toys able to fight back and arms himself with a hammer, yo-yo, diverse personality, and outfit to hide his identity. Thus the Toymaker is born. After defeating the Necromancer, he chases after him only to begin his even bigger adventure of defeating a dimensional overlord who has conquered multiple dimensions and killed billions. The Toymaker will make multiple unexpected allies along his journey, all of which will be linked to the Toymaker’s metal. More specifically, the element inside the metal. The game will feature epic as well as heartfelt and funny moments and will even include interesting twists to the story. The whole story also takes place inside a comic series so expect some elements such as action, chat, and thought boxes, etc. Can six very different people take on an army and dimensional overlord and save the universe? That is up to you, the player 😉

Blogs Coming in the Future

I will be posting future blogs about characters, gameplay elements, and more. So stay tuned. My next blog will be all about the protagonist to this game, the Toymaker!

Toymaker

What Every Developer Struggles With . . . Character Balancing

“I think every person has their own identity and beauty. Everyone being different is what is really beautiful. If we were all the same, it would be boring.”

– Tila Tequila

     Any game developer that creates multiple characters in their games would agree that one of the hardest parts in creating a character is making it so that he/she (or in some cases, it) does not become so powerful that players will only play as that character over the other characters. This is a challenge because no matter how hard game testers check every nook and cranny of the game, most of the time players will discover ways to make a character better than what was originally conceived.


Balancing in the Super Smash Bros. Series

     One example of a character balance controversy comes from a series of games a lot of gamers are familiar with, the “Super Smash Bros” series. In the first title for the Nintendo 64, most players would pick either Picachu or Kirby because they had better options over the rest of the cast and with a game that had difficulty recovery options, their recoveries were some of the best in the game. In their second installment, “Super Smash Bros. Melee,” Kirby is considered the worst in the game by many. Not only for his sluggish speed in general, but he could die easily too, even with his good recovery. It wasn’t until “Super Smash Bros. Brawl” the third installment of the Smash Bros. series, where the best character in the game would cause a lot of controversy. If you ever asked anybody who played that game who the best character is in the game, they would respond with “Metaknight.” His speed, recovery options, high priority, high knock back, and of course that annoying tornado move of his that can hardly be countered, makes him a solid threat to every other character in the game. A lot of players frown upon Metaknight users and on January 9, 2012, he was banned from being used in any tournaments. Eventually he was legal to use again though many people to this day still believe he should be banned. If you look at the Smashboards website (A website that follows the activities of Smash Bros. tournaments) you’ll see though this link:(http://smashboards.com/rankings/brawl/league/teams) that Metaknight has been used 753 times. More than doubling the usage of Marth, the second most-used character (342). Game developers hope that they create characters balanced enough so that players will play a different variety of characters.

Metaknight_ban_poster_by_KojinSagara

Metaknight, the most controversial character in the entire Super Smash Bros. series.


Balancing My Characters From My Game 

     Now to talk about the characters I have worked hard on over the years trying to develop, balance, and make fun for everyone. Characters, in my opinion, are easier to balance whenever there are less characters to deal with. My first game, “Calven & Clyde: A Glimpse Into Darkness” only has 7 playable characters versus 39 characters from “Super Smash Bros. Brawl.” However, even though I conceived all the characters during the 3rd grade, I still struggle to this very day with character balancing. I spent all summer trying to figure out multiple scenarios and still find moments where characters can be caught in a tough situation against other characters. I ended up nerfing (weakening) 3 of the playable characters (Linda, Invisible Man, and Travis) and buffing (strengthening) 4 of them (Clyde, Calven, Jack, and Pirate). But through the balancing, I continue to worry about what sort of tricks players will find out and hope that I do not create another Metaknight (see “Balancing in the Super Smash Bros. Series” to learn more about him). Clyde’s ability to switch his moves during a fight, Calven using powerful attacks while preserving stamina, Jack’s fast mobility and easy-to-link combos, Linda’s powerful defensive and keep away options, Pirate’s ability to get stronger the longer a fight progresses, Invisible Man’s overwhelming strength, and Travis’ range with decimating counter attacks. Any character could easily become stronger than the rest. Yet, the more I think of the moves I have given my characters, the more I feel satisfied of all the work I have contributed to my game. I know what I want my characters to be like. They are all different and therefore they will play differently than any of the other characters. This is why character balancing is so difficult. As long as a character is different in any way, players will always compare them and decide who among them have better options against the other players. Therefore, there will always be a character some consider better than the others.

UMvC3 Character Select

A game like Ultimate Marvel vs Capcom 3 would be an absolute nightmare to balance because the game has a cast of 50 characters!


Why Players Choose to Use Characters That Aren’t Considered The Best

     If you know me, you will know that in “Super Smash Bros. Brawl” I use a character called “King Dedede.” Based off of what is called a “tier list” (a list that shows who the best characters are from best to worst through a formula) he ranks at 12th which is just slightly high enough to consider him a high tier character, but just barely. He started off as a joke character to me because of my last name and how I like to play as any type of ruler, but I eventually realized how good I was with him and surprised many by wining my first online tournament with him even against multiple Metaknights. Even at my first local SSBB (Super Smash Bros. Brawl) tournament, my first match was against a Metaknight and won without even losing a single life and I was using “Mr. Game & Watch” a character even lower on the tier list than King Dedede. Even though I know for a fact that Metaknight is the best character, I still choose to use King Dedede and Mr. Game and Watch because I have more fun with them than any other characters in the game. There are other players that use who are considered the worst in the game because they have more fun with that character than anyone else. Therefore, the reasons why players choose who they use is heavily influenced on not only who is the best, but whoever they enjoy playing as the most with fun ruling out whoever the best is most of the time.

TH3KING's Sig

King Dedede and Mr. Game and Watch. Both characters who I have used competitively, but are not considered the best in the game.


Conclusion

What I hope people take from this blog and any other developers like me, I hope you take these points:

  • Fewer characters does not exactly mean there will be balancing issues.
  • As long as a character is different, there will always be an imbalance between them.
  • The characters considered the best and most fun influences the player heavily in their decision of which character they will play, with fun outweighing whoever the best is most of the time.

I hope everyone who reads this blog enjoy my thoughts on character balancing and learn from what I have learned. Thank you again for reading and supporting my blogs 🙂

Sincerely,

Patrick King

 

My First Blog And Its About Videogames

“Imagination is the beginning of creation.

You imagine what you desire,

you will what you imagine,

and at last,

you create what you will”

– George Bernard Shaw

 

Patrick King B:W 

       Hello everyone, my name is Patrick King. I am a rising Junior at Pfeiffer University and majoring in Computer Information Systems. I hope that one day I can find a job where I can program and design video games. The video game industry as a whole makes over $60 billion and is still growing to this very day. I have developed some of my video game ideas since I was in the 1st grade and hope that a company will be willing to make my game become reality. This will be no easy task, for I will have to work up the ranks and convince the people I work with to use my idea. I feel that the games that I thought up of will teach the players who play them valuable lessons, how to problem solve, receive a positive impact, and most importantly have fun and find happiness though whatever I create. Hopefully these future blogs about video games and other information about my life can give people an understanding of such and what it means to me. Thank you for reading my blog and I hope everyone reads whatever I may pour out of my mind in future blogs 🙂

 

Sincerely,

Patrick King

 

 

But now, O LORD, You are our Father, We are the clay, and You our potter; And all of us are the work of Your hand.
Isaiah 64:8